Since Amy Hennig’s departure from Naughty Dog, I’d been wondering how Neil Druckmann, Creative Director of The Last of Us, would apply his merits to Uncharted. After all, the former is a dark tale of conflict between love and moral obligation, and the latter is a feel-good cavalier treasure hunt adventure. Whilst Druckmann has done well to add some depth to the game’s story without overruling the feel-good factor, his formula comes with a serious cost indeed. In this installment, Nate & the gang are hunting down the precious booty of fabled pirate Henry Avery. Unfortunately for them, an army of endless bloodthirsty mercenaries and inconsistently paced chapters are on the loose in this overrated adventure.

For the uninitiated, Uncharted is an action-adventure game that orients around stealth, combat and parkour. Whilst raw refinements have been made to both shooting and climbing mechanics, I’m not quite convinced they fit in. The gunplay feels more realistic & weighted than previous games, with recoil being massively increased. This would be a welcome adjustment to games like Battlefield which pride themselves on creating a realistic and authentic experience, but this is Uncharted, a series renowned for its outlandish action. Enemy health doesn’t seem to have decreased either, so the added recoil can make some for some tediously long encounters. The term ‘bullet sponge’ comes to mind.

As for climbing, it functions perfectly for the most part. Parkour is brisk and responsive, with the grapple segments breaking up the monotony of frequent climbing. The mechanics themselves offer very little room for improvement, but the application could use some work. Uncharted 4 offers a far more open level design than previous games, and this often presents incompatibilities with Drake’s versatile climbing skills. I encountered many instances wherein Nathan Drake – who frequently shrugs off 50ft landings into solid rock – was killed by a 10ft drop into shrubbery, or refused to latch on to handholds because the game decided he wasn’t allowed to go there. I personally felt that whilst the open areas made for more varied combat scenarios, they more often than not caused me to lose my sense of direction, frequently wandering into dead ends and killing the game’s momentum. It compromises the streamlined linearity that a game like this really needs.

Keeping a consistent pace was Uncharted 4’s biggest problem in my experience. Many of the levels feel like padding, ham-fistedly adding obstacles or gimmicky mechanics just for the sake of length. One particular level has you scouring the landscapes of Madagascar in a car, making constant stops to attach winches for structural support. It’s not challenging, it doesn’t require any thought; it’s just slow and monotonous. It left me pondering whether or not Uncharted really needed vehicle segments, and by the end of the mission, that answer was a resounding no. Uncharted 4 is full of these annoyingly frequent obstacles that kill the pace, like having to boost your partner up a tall jump every five minutes, or summon them to lift a shelf that could easily be climbed over. Worse yet, many of these obstacles come with obnoxious quicktime events.

Mash square to get good reviews
Mash ‘square’ to get good reviews

There’s one specific part of the game that aggravated me so much that it’s getting its own paragraph. Picture this: I’m in a room with my AI companion, and must find a way to trigger a secret entrance into opening. Around the room are various objects that you can interact with. I saw a globe. This has to be it, I thought. But there was no prompt. Alright then. I tried the suit of armour. “Nope”, says Nathan Drake. I tried a vase. “Nada,” says Nathan Drake. I try four more objects around the room. Nothing. But then I hear my AI companion yelling something. “Nate, check this out!” I turn around. My AI companion is next to the god damn GLOBE. I’m not the kind of person to get angry at games, but I was absolutely livid. Why on earth would you block the player from interacting with the right solution, and only unlock it once you’ve discovered all the wrong ones? Is this what passes for good game design?? Is this the part where I say ‘WOW, NAUGHTY DOG HAVE DONE IT AGAIN???’ Can you imagine an episode of Columbo where the detective rigorously picks up every single irrelevant object at the crime scene, only to gasp in awe at the sight of a giant bloodied dagger in the middle of the room?!?!?

Why not crawl under? Why not drag the barrel out of the way and then climb over? Why even include this in your game?

The narrative suffers from the game’s padded-out content as well. Engaging conversations that evolve the plot are frequently interrupted by clichéd baddies coming out of nowhere. Nate will get close to an objective, only for a foothold to shockingly give way and drop him into a cavern that takes ages to climb out of. All of this is happening because Uncharted 4 is a video game with a 90 minute movie script, and to fulfil the standard expectation of a 12 hour campaign that comes with a £45 pricetag, it bloats itself with boring, pointless sections to break up the narrative.

It’s a shame too, because the story itself is really enjoyable. Every single cast member delivers an exceptional performance. The game’s campaign covers past, present and future in the life of Nathan Drake, so naturally his backstory and relationship with other characters is fleshed out and made more meaningful. Not only do we see the journey of Drake and co., but through documents and exploration we also see the tale of Henry Avery’s pirate legacy unfold. Not only are both of these tales individually fascinating, but both stories share the wider theme of thieves, avarice and a love for the liberal pirate’s life. They mirror one another in a thoughtful and well-articulated fashion.

However, alongside Druckmann’s trademark story depth come a few narrative gaffes. For the record, we’ll be delving into SPOILER TERRITORY UNTIL THE NEXT BOLD SENTENCE. Consider yourself warned. Uncharted 4 has some strange moral precedents. Previous games could get away with this because they didn’t approach mature topics like morality, but because Uncharted 4 does exactly that, I feel such criticism is now very much applicable. There are points in this game where it tries to paint characters like Rafe in an immoral light, but conveniently forgets everything Nathan Drake has ever done and continues to do. At one point, Rafe kills a member of his crew for threatening him into offering a higher cut, at which point our wondrous hero Nathan Drake interjects with a judgemental condemnation. He takes the moral high ground in various encounters with the villains by negotiating to avoid confrontation, but when he has the upper hand against nameless adversaries, he complements his routine neck-snapping with a witty quip! In one conversation with his brother Sam, they criticise Avery’s moral standards in that he thought it was right to kill the non-British. Nathan remarks, “guess that’s what passed for good back then, huh?” before murdering innumerable guards for doing their job. What on earth passes for good now?

Hell, the game’s main villain is the only person who accurately summarises the situation. In a grave encounter with Nathan and Sam, Rafe states “we’re all a bunch of thieves poking around where we shouldn’t be.” He’s exactly right, not to mention that he tried to buy the cross at an auction fairly. Sam’s only justification for killing these people is that his mum was interested in Avery’s treasure, and he wanted to finish her work. Well done Sam, I’m sure she’s very proud of you and your mass murder. The villains in this game are barely even that bad in comparison. The only real basis on which Rafe is that much of a villain is that he’s a rich boy with an insufferably smug personality. Then there’s the game’s other villain, Nadine, who serves no purpose whatsoever to the plot. She provides soldiers to Rafe, beats the tar out of you every five chapters and then leaves at the end. Rafe could have bought his own soldiers, and the beatings didn’t really contribute to the story at all.

Lastly, one thing that did grind my gears is that the theme and moral of the story was the inevitable demise of a thief. It’s the crux of Avery’s story, and it mirrors other characters too, particularly Sam. It’s such an unfitting and, in my personal opinion, cowardly ending for Sam not to face the consequences for his avarice and obsession, especially when Rafe met that very end. It just seems like the good characters get a free pass because… well, they’re the ‘good guys’.

That said, there are some really nice moments. The banter between characters is strong, and despite their moral incongruity they’re still very charming. The narrative itself begins on an incredibly high note, with Nate playing around in the attic amongst the spoils from his former glories, only to walk downstairs into the monotony of adult life. It’s beautifully done and a wonderful preface for his arc, it’s just a shame the rest of the game is so bloody inconsistent.


On the bright side, Uncharted 4 has amazing graphics and brilliant animation. Whilst these things do contribute massively to the experience (after all, what good is discovering an ancient vista if it’s not pretty?), I found it wasn’t enough to mitigate the excruciating snail’s pace and incredibly repetitive gameplay.

On this occasion, beauty can't save the beast
On this occasion, beauty can’t save the beast

However, there is one incredible sequence wherein you ascend a clock tower and must ring four bells in the right order to solve the puzzle. All the while, you’re climbing on mechanisms that respond to your movement. You can feel the weight and the meticulousness of everything. Better yet, you can repeatedly climb on some of these cog-mechanisms to wind round the hands of the clock, allowing you to manipulate the terrain. It was amazing and innovative. I was truly awe-struck at this part of the game. Even when the clock tower came crashing down, it was exhilarating, new and totally visceral. It’s the perfect mesh of platforming, action and creative thinking that Uncharted 4 should have been for more than about 5% of the game.

There’s a scene in Uncharted 4 where Drake and Elena play Crash Bandicoot downstairs, only to pan back to their glorious 1080p character models. I presume it’s supposed to be a tongue-in-cheek ‘look at how far we’ve come’ moment, but I beg to differ. Let me know when Crash starts pondering the moral ramifications of spinning into boxes and jumping over pitfalls whilst doing exactly that, or makes you wait two minutes for Coco to carry a bookshelf before you can continue on every third jump. Maybe then we’ll talk about how emblematic Uncharted 4 is of Naughty Dog’s evolution as a studio. This game is like a failed marriage; beautiful, charming and initially quite promising, but once the honeymoon period subsides, and the illusory polish of the person you once loved washes off, what you’re left with is an annoying, self-contradictory tick sucking away what little time remains, nagging at you to give them a boost all the while.

The graphics are good though. I guess that’s what matters, right?

Uncharted 4 Review
60 %
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Rumour has it that Mike has never been seen without a pen in one hand and a controller in the other. Writing and games are his passions, so it’s no surprise that he’s the News Editor of the Video Game section. Mike doesn’t pick favourites, but he’ll always have a soft spot for Bloodborne, Undertale and Super Smash Bros – just don’t turn items on.


  1. Great review. Seems like a review from a person who is playing the game for creativity and not just for visual treats or for nostalgic reasons. Well portrayed. Probably 90% of the PS population isn’t going to agree with this due to pure fanboyism, but the points are well stated and equally well proven.

    • Thank you for your response, I’m glad you enjoyed the review!

      I encourage our writers to “cut through the crap” and to remove personal bias and marketing pressure when reviewing games. Mike has done an excellent job in this regard and stated his points very well as well as backing them fantastically.

    • because his review is actually ridiculously stupid! Like im a HUGE Uncharted fan but most of his point are ridiculously stupid! And nostalgic reasons..? The last Uncharted game released 5 years ago… Nostalgia doesn’t kick in this soon!

  2. The fact that you reference the critique of other journalists in the opening paragraph makes it clear that you didn’t go into this game or review impartial, and indicates you have some sort of agenda from the outset.

    It’s easy to dwell on individual aspects of the game and twist them into a limitation that pervades the entire experience. I think suggesting the gunplay is bad because enemies are ‘spongey’ is a little absurd when almost all enemies die within a handful of bullets, and immediately to headshots.

    You criticism components of the game for lacking challenge, but fail to explain why you feel that challenge is important to the experience. If these exploratory segments are so bad, then I suppose games like Gone Home are terrible.

    You also purport this to be an in-depth review, yet don’t touch on any components of the games replayability, including collectibles and multiplayer. This is a very superficial review, written to fit the agenda a pre-determined agenda.

    • Hey Jozef,

      Thank you for taking the time to respond!

      With regard to your comment about the critique of other journalists – I’m unsure what you’re referencing. The review never references other journalists… in fact the first paragraph is talking about the Creative Director, Neil Druckman, and his transition as a Director from “The Last of Us” franchise, to the “Uncharted” franchise. It’s not about a journalist.

      I can assure you that Mike didn’t get into the game with a set agenda. We don’t do agendas at XO.TV. We want all games to be excellent!

      With regard to the “In-Depth Review” tag: I think the review sums up Mike’s issues with the game very well, and goes into significant depth about why these flaws detracted from the experience.

      He’s actually done more than many other reviews about the game by explaining what sections he had issues with and why. Other reviews have been very vague at best.

      Once again thank you for your response, we really appreciate you taking the time to write it!

      Kind regards,

  3. Finally, a review that connects with my experience.

    This game is a technological marvel, with an awe-inspiring amount of work gone into visual detailing, from exquisite and grand vistas, right down to realistic eyeball movements.

    But the gameplay itself is a terrible bore. The story seems interesting enough, but it’s interrupted so often by these crushingly dreary moments of having to drag boxes around or climb ledges endlessly.

    I’m currently struggling to finish it, even at the easiest setting, with aim-locking on, not because it’s difficult to play, it’s just difficult to find a reason to subject myself to the grindingly boring platforming and enemy shootouts.

    I’d rather watch a movie about this, than have to play it.

  4. Yes, the game was a bit slow and yes, the platforming went repetitive. But by far not mediocre and never underrated. I think the problem is with your exceptions. The visual amazement of the game is actually part of the game play. The game goes slow to allow you time to enjoy the scenery and experience the amazing art. Consider it part 3rd person exploration/adventure game and you’ll just enjoy it as much as I -and everyone- did. This game will remain a milestone in video game history.

    • That’s a really interesting way of viewing the game: as a semi interactive piece of visual art. Unfortunately, a good game that does not make!

      I also have to disagree with you about the game being held up as milestone in video game history. All of the games which are in gaming’s history books, Legend of Zelda: Ocarina of Time, Super Mario 64, Half Life, World of Warcraft, Pokemon etc, all of these games had more to them than pretty looks. They had revolutionary gameplay. Uncharted 4 loses out in that area.

      But I’m not one to discredit an opinion! If that’s how you feel, and you’re enjoying the game, than that’s great! I just wanted to throw my own hat into the discussion!

      • I totally respect your opinion and understand the aspiration for more engaging game play. However, I believe the video games medium is now more diversified than ever, games doesn’t have to provided continual intense challenges but could rather tell a story or enable the player to explore a world. Many recent games such as “Dear Esther”, “Firewatch” etc. received very high praise just for the exploration part. “Journey” almost didn’t have game play (you just walk and .. jump) but was named game of the year by many publications. After all, the history of video games may have many doors not just the “fresh game play” door. And I think Uncharted 4 may enter history from the “most detailed, immersive environments” door.

        • I have played Unchared 2 about 10+ times and always enjoy it all the way through. Tell me how great Uncharted 4 is after your 3rd play through solving easy-puzzle-number-5 for the third time. Now remember, you already know the solution to this puzzle. Advancing in the game only requires that you go through the motions. No further exploration required, you already did that on your first playthrough. Okay now imagine watching slow cutscene number 14 for the 3rd time. You know, the one where they reveal that this entire plot is a scavenger hunt, and coming to this country was merely a stepping stone to find this clue that points you to the next country, where the same thing will happen again? Real riveting stuff. The problem with exploration games is that you generally play them once and are done wih it. “Journey” was one of the most memorable game experiences I’ve ever had and you know how many times I played it to completion? Once. I had that experience. There is’t a ton to be gained in subsequent play throighs beyond enjoing the atmosphere. Action games are allowed to be replayable because the AI poses a challenge. The scenarios play out similarly but you have a good deal of agency in tackling the encounters. Uncharted 4’s shooting sequences are mostly fantastic (minor quibbles about stealth balance aside). If the game had more than 30 of these, perhaps double, it would be more replayable. But instead they become the dessert instead of the main course and I can only eat so much corn chowder before I want to puke.

      • Didn’t you just name a bunch of games that are YEARS old? A decade or more, in some cases?

        You’re going to disagree with UC4 after a week?

        And please, explain the revolutionary bit in Half Life, Warcraft, or Pokemon.

        Perhaps you SHOULD discredit some opinions. At least, the ones that are poorly formed, HEAVILY biased, or weakly supported.

        Sorta like this article.

          • I assume you mean “didn’t” offer enough.

            Problem is: this is about the only person who thinks so… except we don’t REALLY know that because of how little time he actually spent talking about what might have been different.

            That, and the same reviewer gave glowing accolades to Call of Duty, and there’s no way in Hell those games offer enough new to have greater than double the score of UC4.

            And let’s keep it real: a review is NOT an opinion. It’s an objective (as possible) critique of a thing- game or otherwise- with subjective bits here and there. When subjectivity is the majority of your review, you’ve failed, no matter HOW much you like or dislike the game.

          • No, they’re not.

            They’re informative pieces meant to inform prospective buyers. That’s not possible when the only thing you think about is how YOU personally feel about it.

            The only person such a “review” serves is you, the writer. No reader is informed, because they can’t tell if they’ll like it. And they can’t tell because YOUR- not actually you- opinion is unfairly coloring the entire review.

            You write a review as you’d write anything else: with an audience in mind. The audience for reviews are, invariably, people that might be interested in a given game, car, movie, whatever. That means you take whatever the genre is into consideration: what do people who like action adventure games like Uncharted enjoy? What does the best of the genre do well? How does this game stack up? If there are previous entries, how does this new one compare to them? Does it feel like something else entirely? Is it too similar? Or does it balance these two? How good is the acting? Does the story make sense? Are there glaring plotholes or other narrative issues that stick out?

            These are the types of questions that need to be asked. And they’re the type that WEREN’T asked here. It’s fine to add in your subjective opinion. “I didn’t like scene Y because blah blah blah. Character X got on my nerves because blah blah blah. Gun Z felt too blah blah blah for my tastes.” That’s how you put your opinion into a review.

            Not this… crap.

          • It’s an opinion piece nothing more. Peoples opinions have influence whether it’s possitive or negative. You’re just going to have to accept it.

          • Reviews are opinions. Sometimes opinions are influential. Simple as that. There is nothing more to say on the matter

          • You don’t get to make up definitions for things just to suit how you want them to be seen. This stuff is older and longer than your opinion on the matter.

            Reviews are NOT subjective opinions. They’re objective critiques of the quality of a given product or experience. They have a subjective component, but they’re not supposed to be primarily that, or even half that, in most cases.

            Well, let me amend that.

            If you’re only referring to reviews you do for your friends and family- telling them how you liked or didn’t like it.

            But if you’re a professional, there’s a different set of standards at play. When you’re read by who knows how many people, YOUR personal feelings don’t mean much.

            NOW there’s nothing more to say on the matter.

          • Lol you’re the only one who believes this. So you can think what you like in that regard. It won’t change the definition of anything.

          • Wow, you really are clueless. After reading that whole conversation, its even more clear that you have absolutely no understanding of what a review is. Trying to suggest that a review is objective or is anything other than a subjective opinion is laughable at best. The fact that your in here trashing this reviewers take on this game when you don’t even understand what a review is really is laughable at best. Even my 10 year old son understands the difference between subjectivity and objectivity.

            A review can have objective facts in it, but nothing dealing with opinion falls in that category. A reviewer stating that a particular cut scene is x amount of minutes long is an objective fact. The reviewers feelings about the quality of that cut scene is subjective opinion. The part about the AI companion saying “Nate, check this out!”, that is an objective fact. The reviewers opinion on that sequence and the fact that he hated that the Ai companion said that only after checking everything in the room, that is subjective opinion. I could go on and on, but its clear you don’t understand the difference so its pretty much pointless at this point.

            I will admit, you have done an absolutely brilliant job at discrediting everything you have stated in this entire comment section. I have seen a lot of ridiculous debates regarding reviews ever since the internet’s inception, but this one will definitely go down in the books as one of the worst I have seen to date. Your ignorance on this topic is literally astounding. Seriously, do the world of gaming a HUGE favor and actually go and learn the difference between subjectivity and objectivity and what part of reviews are objective and what part of reviews are subjective. Lastly, get it through your head that a review is a subjective opinion regarding the overall quality of a game. That will save people from having to read such ridiculous drivel.

          • A review isn’t an opinion?. Honestly, this one statement alone discredits anything and everything you have said thus far as it shows you don’t have even the most basic understanding of what a review is. Reviews are subjective opinions, period. Anyone who suggests otherwise has absolutely no clue what thier talking about.

            My advice, take some time to learn about subjectivity and objectivity .Maybe, just maybe, you will come out the other end actually realizing just how ridiculous that statement you made really is.

      • I’m curious: you’ll respond to blindly positive remarks- blind because there’s no justification for why the review is great- but treat the negative responses with no justification as if they don’t exist.

        Is there some reason for that?

        Also, be honest: are you truly satisfied with this review, or are you satisfied with its reception? Cuz I’ll tell you now: the only people who will continue to frequent your site are those with rather obvious agendas(like otherZinc you responded to here). IF anyone else does, they, like me, will likely be visiting with their adblockers running.

        This REALLY is not a piece to be proud of.

  5. U guys are retards, u are nit picking otherwise an amaging game the ,i never got stuck in areasome, i love the co op with your partner ,plus the globe part I was the same but if you didn’t play it out the way they did it would not have played like a movie exp. Which is what there going ,I dare u to find a movie with stunt and special effects like this game , maybe not a perfect score but,u focused to much on the little things which don’t break a game to give such a low score 8 I would of accepted game is clearly a 9 in my book ,story portion of it , great twist and all, it was well put together , so what u died because u felt u were 10ft above ground , serious like that’s a big complain not once did I get angry or lose my motivation, so u must had mental disorder that u can’t be emerge in a game for more then 5 mins, and I’m not a fan of the uncharted seriespecially they were good games ,but nothing I go crazy over I’m am rpg gamer that’s why I can’t wait for no man’s sky, which is right around the corner love open world games, my favorite Genre .
    But uncharted 2,3, and 4 were great story games and I love my Witcher 3, but the action and special effects like God of War are insane, nothing xbone comes close to having or even pc , and I play alot of games on multiple consoles and pc im glad to know developers still want to put there money into a great single player exp. Not just another multi-player shooter , not all of us give a crap about shooting the same people,in 5-6 different areas only so many times I can shoot the same people with same guns, cod n n every other shoot her that’s why I love borderlands.

    • My advice to you, if your going to call people retarded, which is in poor taste in and of itself, learn how to actually write a response that doesn’t look like it was written by a 2nd grader. Learn what paragraphs are and learn when to use proper punctuations. On top of that, at least take the 15 seconds required to actually spell check your post. That will at least hide the fact that you have the spelling capability of a 2nd grader. And yes, calling people retarded in a post that is literally littered with grammatical and spelling isssues makes you look like the retarded one.

      Its no wonder gamers in general get such a bad rap a lot of the times. Posts like these make gamers look like uneducated morons.

      • U honesty think I’m trying to spell check or right proper punctuation, on a forum? U must be high outta your mind, Internet is where u can be slopy do dumb shyt ,like right slang, n it dont mean anything,
        Why do u thinknow there wtf ,or omg
        That’s Internet language, now it’s everywhere but it stated there.

        Nowe do u honesty think I give 3 flying fucks? Nope.

  6. I have been gaming for 35years, I have owned all the consoles since 1988. This game is perfect. I suppose growing up with 8-bit graphics does not make me as fussy as modern gamers. 10/10

  7. I think this was well written and points were made and backed up… that doesn’t mean that the same things that bothered the writer are going to bother the reader so people need to give it a rest the writer has things that irk him and you guys have things that irk you. Instead read the review as a whole and understand that maybe moving shelves is something that pisses others off

  8. Finally a honest review. I also found it odd that no points were docked off for the multiplayer portion of the game which is just okay at best. Every other review from a media outlet would do” review in progress” for games with multi component, but for this game it didn’t apply. For halo, doom, the division they all received review in progress before giving it a final grade. And graphically I woulf still put the order, doom 4, ryse, quantum break, and ratchet and clank ahead of it graphically.

  9. Spot on review. I share all these thoughts on the game. It becomes tedious to a point where even the good parts don’t shine as brightly due to the monotony which preceded or is likely to follow. Why was the entire game not more like the chapter “Brother’s Keeper”???? That chapter was amazing and then… The game ends. Just as it hits its stride gameplay wise. This game is 20% cool 80% filler. Painstakingly designed filler.

  10. If there wasn’t so much wittiness in this author’s critique on the game i might have take his”review”seriously.Obviously everyone can spot the excessive amount of salt in his writing…except for those who follow a certain agenda and the staff give “thanks” to
    click bait 101 right there.

    • Obviously everyone? Stop pretending you speak for some large segment of the gaming population. You don’t. You speak for you, yourself, and nobody else. Just another Sony fanboy upset by an honest review.

      • reading your comment history,one can safely say you fall in line with this
        except for those who follow a certain agenda

        if you’re keeping track i speak for a lot apparently.
        this game isn’t perfection but it isn’t as this author depicts it either
        but at least you got the illusion that you shut someone up…one month later
        so that something

  11. […] This is it. It has not been even a week since Uncharted 4 has released, and the fanboyism is out of bounds. “It’s a great game, it’s a great game!”, seems to have settled in my ears and though it might be a good game, some critics have denied it good scores, one of them being Washington Post, who gave the game a 4 out of 10. This has stirred up a lot of controversy. Another site XO.TV was heavily slandered for giving the latest and the final entry in the Uncharted series a mere… […]

  12. I’m about 85% way throu the story. The game is awesome, Amazing graphics, superb storyline, I was in online beta and thought that was really fun to play. Required teamwork most of the time. The game is a 10 out of 10 in my eyes. It’s another Naughty Dog Masterpiece.

  13. That’s one way to draw attention to a website that no one’s heard of. Rage bait reviews might get you clicks, but not sure it helps your credibility, especially when it’s so transparent.